The four-inch-tall Clock family secretly share a house with the normal-sized Lender family, "borrowing" such items as thread, safety pins, batteries and scraps of food. However, their peaceful co-existence is disturbed when evil lawyer Ocious P. Potter steals the will granting title to the house, which he plans to demolish in order to build apartments. The Lenders are forced to move, and the Clocks face the risk of being exposed to the normal-sized world.
When siblings Judy and Peter discover an enchanted board game that opens the door to a magical world, they unwittingly invite Alan -- an adult who's been trapped inside the game for 26 years -- into their living room. Alan's only hope for freedom is to finish the game, which proves risky as all three find themselves running from giant rhinoceroses, evil monkeys and other terrifying creatures.
Follow the adventures of Belle, a bright young woman who finds herself in the castle of a prince who's been turned into a mysterious beast. With the help of the castle's enchanted staff, Belle soon learns the most important lesson of all -- that true beauty comes from within.